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AI Insights · Timothy · April 2024

Top 5 iOS Platformer Games in Guatemala Q1 2024

Q1 2024 saw varying performance trends for the top 5 platformer games on iOS in Guatemala, with notable shifts in downloads, revenue, and active users.

Top 5 iOS Platformer Games in Guatemala Q1 2024

In the first quarter of 2024, the top 5 platformer games on iOS in Guatemala experienced diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.

Subway Surfers from Sybo Games ApS showed a gradual decline in weekly downloads, starting from around 1.7K in early January to 1.1K by early March, before rebounding slightly to 1.3K at the end of March. Weekly revenue fluctuated, peaking at $118 in the second week of January and dipping to $40 in early March. The active user base remained relatively stable, hovering around 18K-20K throughout the quarter, ending with a slight increase to 19K in the final week.

Stumble Guys by Scopely, Inc. saw its weekly revenue peak at $883 in late January, followed by a gradual decline to around $271 by mid-March, with a slight recovery to $442 in the last week. Downloads fluctuated, starting at around 1.3K in early January, dipping to 794 by late February, and recovering to 1.1K by the end of March. Active users peaked at 6.9K in late January before declining to 4.7K in mid-March, then rebounding to 5.9K by the end of the quarter.

Geometry Dash Lite from RobTop Games AB maintained consistent weekly downloads, ranging from 735 to 1.1K, with a slight increase to 914 in the final week of March. The game had a stable active user base, averaging around 5.7K-6.3K throughout the quarter, ending with a slight rise to 6K.

Super Mario Run by Nintendo Co., Ltd. saw its weekly revenue peak at $98 in late January, with fluctuations throughout the quarter, ending at $85 in the last week of March. Downloads started strong at 816 in early January but dropped to 308 by mid-March, before recovering to 453 in the final week. Active users showed a declining trend from 1.8K in early January to around 1.4K by the end of March.

Banana Kong from FDG Entertainment GmbH & Co.KG had a steady weekly revenue, peaking at $38 in mid-February and again in late February. Downloads started at 612 in early January, dipped to 262 by mid-March, and increased to 417 in the final week. Active users showed a decline from 4.5K in early January to 3.1K in mid-February, before gradually increasing to 3.6K by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024